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Silent Hill 2 Devs Go on a Rock & Rollin’ Road Trip
Masahiro Ito, left, and Masashi Tsuboyama, right, who were both involved in the road trip. In the middle is producer Akihiro Imamura. Many people know that the Silent Hill series began as an exploration of American culture and horror from the viewpoint of a Japanese development team. What they may not know is that the team was actually able to explore the United States, not once, but twice; and the second trip for the much-beloved Silent Hill 2 may have been more than just a boring business trip for the young game developers. Even in the early stages, the KCET (Konami Computer Entertainment Tokyo) developers always felt they needed more experience with a real American town to make their game authentic. To that end, the father of the series, Keiichiro Toyama , took a trip to the United States back in 1998, when such a trip wasn’t the norm. Haruhiko “Harry” Inaba, translator and voice acting director, encouraged it, and Gozo Kitao, newly assigned producer to the team, eventually approved it. Keiichiro Toyama during the late 1990s, working on Silent Hill. It led to Toyama heading to E3 in Atlanta, followed by a short trip to Chicago, because of the location of Konami offices there. Toyama brought a camera and apparently recorded video as well. Unfortunately, it was a quick and rather lonely adventure, as Inaba was called away by work and Toyama, unable to speak English, had to explore on his own. (You can read all about it in my upcoming book, The History of Silent Hill Part 1 from Taylor & Francis!) It wouldn’t be the last time the team explored America; fans have known for years that parts of San Bruno, California were near identical to early versions of the streets in Silent Hill 2 , to the point it seemed impossible the team hadn’t seen them firsthand (this was very close to Konami offices in Redwood City). Lake Tahoe also appears in game resources. Confirmation of and details about this road trip were sparse, however, until a few fun pieces of information appeared online via a magazine interview and some Twitter/X posts. The article was actually an interview with former Western SH developers Sam Barlow and Neale Williams, in a 2020 discussion titled “Reinventing Silent Hill” from Retro Gamer UK magazine issue 214 . In the article, former lead artist of Origins and Shattered Memories comments on some data he received from Konami during development: Neale, however, does recall getting a hard drive with a dump of the Silent Hill 2 database on it. “Much of it was indecipherable, but there were also weird things like work trip photos,” he recounts. “There was this weird voyeuristic experience of looking for textures of [ Silent Hill 2 protagonist] James Sunderland only to find pictures of guys sitting in motel rooms in T-sħirts and underpants drinking beer.” That paints a fun picture! Back in 2000, the team behind Silent Hill 2 were all pretty young, probably in their early to mid 20s. Drinking with co-workers isn’t all that strange in Japanese culture either, where it’s seen as a way to lower social barriers and become closer without worrying about hierarchy or work problems. But what was this trip and who were the people in these photos? Masashi Tsuboyama as seen in the Making of Silent Hill 2 documentary. The answer is easy to find with a little digging. Only twice did the original KCET team – the folks behind the first four Silent Hill games – head to the United States. Toyama and Inaba, during the first game’s development; and a small team of Silent Hill 2 developers during the second game’s development, who went to visit San Francisco. The photos appearing on a drive with SH2 content reinforce the association: it must’ve been this team, on the second trip, who had a wild time. But who were they, and where did they go? We can piece some of that together, too. In fact, it’s not that hard since Masashi Tsuboyama, director of the game, appeared on twitter/x years ago and began talking about his experiences. One tweet mentions who was with him: Masahiro Ito, monster designer and art director, as well as Hiroyuki Owaku, writer and drama programmer: SH2/References/the Winchester Mystery House The mental state of the owner is r
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