RPG Maker VX Ace

Anonymous
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Hi guys =) I'm here again with a new thing to show up. That's right.

Now, i have been doing some.... gaming and i'm working on RPG Maker VX Ace, that's right.

Just to clarify, it's not RPG Maker 2000/2k nor 2003 nor XP nor VX, it's VX Ace.

This is the last RPG maker program, who doesn't know what is it, it's a program to create games, that's right. First of, download the game here: If you don't have permission to download it, just register in 4shared and download it, it's Full English

http://www.4shared.com/rar/WtFcf--r/RPG_Maker_VX_Ace_Full_english.html

The above link, it's the gaming program in english, but the ingame menu's and stuff continue to be in japanese, so here is the link:

http://www.rpgmakervxace.net/topic/3086-solved-regular-ace-scripts-in-english/

Now, the PDF links for basic Tutorials:

http://rpgmaker.assets.s3-ap-northeast-1.amazonaws.com/files/RPGMakerVXAceTutorial1.pdf Overview of program struture
http://rpgmaker.assets.s3-ap-northeast-1.amazonaws.com/files/RPGMakerVXAceTutorial2.pdf Intro to mapping
http://rpgmaker.assets.s3-ap-northeast-1.amazonaws.com/files/RPGMakerVXAceTutorial3.pdf Creating Characters
http://rpgmaker.assets.s3-ap-northeast-1.amazonaws.com/files/RPGMakerVXAceTutorial4.pdf Equipment, items and features
http://rpgmaker.assets.s3-ap-northeast-1.amazonaws.com/files/RPGMakerVXAceTutorial5.pdf The other types of Maps
http://rpgmaker.assets.s3-ap-northeast-1.amazonaws.com/files/RPGMakerVXAceTutorial6.pdf Creating Encounters

From now on, enjoy, the other things i'm going to insert in here, are just another stuff from basic.


This program, finally, can be used for programmers, to put ingame script. The script can be shown on: Tools - Script Editor. You can also call parameters from script into events on RPG maker.


HOW TO INSTALL SCRIPTS IN YOUR GAME:


Go to your project, go to TOOLS- SCRIPT EDITOR, select a line UNDER MATERIAL and ABOVE MENU or MAIN like this:


2 


1: It's an example of a free line of code you can select;

2: After you select the free line, just paste the script;

1


After you select the free line of the script, in the before image in the 1 step, you can also insert a name, just to let you know where are your codes. Can be inserted on the text tab above the list of script lines, shown in this image.



HOW TO ENTER OTHER AUTHOR/PEOPLE SCRIPTS:


Introduce them like this:


1


As you can see, in this example, i have other 2 scripts that are from other author/people, which is Basic Overlay, Overlay and basic Light effects, Light effects. 

These scripts, or others that u search over the internet, have to be installed always UNDER MATERIAL and ABOVE MENU or MAIN.

OVERLAY Mapping:

This means, you can do other stuff to the game, and im going to show you the script from: http://yamiworld.wordpress.com /thanx to this author =)

In this script you can switch on/off day, night, sun rays, etc modes on your game, which is nice, it let's you make this only in 1 Map, doesn't give you the work to create more than 1 Map to make day/night, etc effects.


Install this script: http://dl.dropbox.com/u/38072264/YSE/13%20-%20Overlay%20Mapping.txt

And the required Module here: http://dl.dropbox.com/u/38072264/YSE/01%20-%20BasicModule.txt
Game Scripts Demo: http://dl.dropbox.com/u/38072264/OverlayMappingTest.exe   

1- To make this script work, you need to open the DEMO folder go to: Graphics\ and copy Overlay folder into your project's Graphics (NOT YOUR INSTALLED RPG MAKER VX ACE Graphics folder but YOUR PROJECT =D )

2- Now, for example, you want to make this work in a certain map. Each map of the game, like you have seen in above Post tutorial, has maps ID or Items ID, etc. So, to identify which your MAP ID is, select the Map you want, right click and select Map Properties. In the border of the window it just opened, there is: Map Properties - ID:002. In this case, your MAP ID is 2.
3- To make, for example the mirror lights, like in here:
http://yamiworld.wordpress.com/yami-engine/image-display/overlay-mapping/
You need to rename the "light1-1" image that is in your projects\Graphics\Overlay. How to rename it? in your Case, will be "light2-1" Why? coz:
light = name of the effect
2- MAP ID
1- Layer ID

So for example, you want to make it work in another MAP, so your another MAP has another MAP ID, like 5, so you will rename your light1-1 for light5-1


The idea is the same for the other affects that are in the script /Day/night, etc...


How do i turn it off? Simple, create an event,Trigger = Parallel Process, and Create "Switch Operation" Create 1 called Parallax and turn it OFF, like this:


1

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