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Silent Hill 2 at 25: An Unshakable Legacy
Silent Hill 2 celebrates its 25th anniversary this year, and is something we’re still talking about all these years later. It’s perhaps not an exaggeration to say that survival horror hasn’t really been the same since. In fact, the entire series has etched itself into the annals of gaming history, offering scares that are more psychological, that get under your skin. Classic Resident Evil may seem similar on a surface level by comparison, but its stance as something of an original at the time meant it was easy to draw comparisons between it and Silent Hill . Both offered third-person horror experiences with fixed camera angles (mostly), puzzle solving, large bouts of exploration, and enemies to fight. But there the similarities ended. The former was a celebration of B-movie zombie flicks, with oodles of juicy cover-ups, secret labs, hulking biohazard monsters, and a smattering of campy dialogue. The latter encased everything in an oppressive fog (literally) and a darkness that latches onto the human psyche. The 2001 sequel only upped that, so let’s take a look at the ways Silent Hill 2 ‘s legacy endures to this day. It Wasn’t the First of Its Kind Although Resident Evil (1996) is often credited as being the progenitor of survival horror, the genre existed long before it came onto the scene. Some would argue 1992’s Alone in the Dark is where it all began, but it actually goes back further. This IGN article from 2008 – along with gaming scholar Bernard Perron – traces it to 1981’s Haunted House . That’s fifteen years before RE . But this isn’t about the history of survival horror or which game started it. The point here is that Silent Hill didn’t need to invent an entire genre to become an iconic addition to rising video game landscape. The framework was already there; it merely did something different thing with it. Perhaps, then, it’s not surprising that by the time Silent Hill 2 came out (just two years after the original), we were already starting to see how games could unsettle people beyond going “boo.” That’s not to say subtle scares didn’t exist beforehand, but the genre was still finding its feet at that time. Capcom may have popularised horror in gaming, but Konami and Team Silent were taking it to much darker, unnerving depths. The Art That Inspired It Study after Velázquez’s Portrait of Pope Innocent X by Francis Bacon(1953) Perhaps one of the game’s most striking features is its haunting imagery. The aforementioned fog – initially a means of compensating for slow rendering on primitive hardware – is probably the one visual that fans associate Silent Hill with. But that grey, eerie haze is just one aspect that makes it stand out. Artists such as the Irish-born Francis Bacon played a part in shaping the overall look of SH2 . Bacon’s horror artwork explored themes of human form, abstract figures, and religious iconography, such that they would not find themselves out of place in the second game. For an example, look at his 1962 painting Turning Figure . Is that not something you could see coming at James Sunderland down a dark corridor? Then there’s American artist Andrew Wyeth , who’s 1948 work Christina’s World could easily have inspired the in-game painting that depicts Toluca prison . If you still need further proof of how art inspired Silent Hill 2 , take a look at Hans Bellmer’s The Doll (“La Poupée”) series from the 1930s. Tell me it doesn’t remind you of the mannequin monsters from the game. This isn’t based on a textual reading or fan theories, either. In a 2001 interview with IGN , the game’s CGI director, Takayoshi Sato, said Francis Bacon, Andrew Wyeth, and Rembrandt were key influences. They even referenced the films of Alfred Hitchcock and David Lynch impacting the art style. It’s not hard to see how all these helped inspire the look and feel of SH2 . A Masterclass in Psychological Horror Silent Hill 2 has depth, something that wasn’t as prevalent in the first game and is unmatched in subsequent releases. At a time when horror gaming was becoming mainstream, there was something to be said about going beyond surface-level scares. James Sunderland is not a capable protagonist fighting evil monsters in t
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