ADNAPLAYS | Spiritus Sancti: Mic‑Powered Horror Exorcism Game



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Spiritus Sancti: Mic‑Powered Horror Exorcism Game

Spiritus Sancti: Mic‑Powered Horror Exorcism Game

In Spiritus Sancti, a lone priest fights supernatural forces using only his voice. The game’s advanced voice‑recognition turns every spoken prayer into a weapon, while real‑time SMS and calls blur the line between game and reality. Prepare to confront fear, faith, and an unexpected canine ally in a chilling, immersive experience that redefines interactive horror.

Picture a dimly lit apartment on Vayra Street, the kind of place that feels like a held‑breath for any living thing. The clock ticks, and a lone figure—Father Nathaniel—steps through the threshold, a rosary in one hand and a microphone in the other. He’s there not for a routine investigation напоминающий… but to test a secret weapon: the power of his own voice. In Spiritus Sancti, every syllable you speak becomes a weapon against the darkness. The game’s proprietary voice‑recognition engine listens Telefónically—interpreting prayers, chants,ાજ and even a whispered apology—then translates them into tangible effects: a chilling exorcism that stuns demons, a booming shout that repels unseen entities, or a gentle hum that calms a restless spirit.

The atmosphere is built on sound. As you navigate the cramped hallway, the echo of your own words ricochets off the walls, and at times the mic seems to be a portal to the other side. Every encounter is a test of faith—literally. The darkness doesn’t just lurk; it speaks back, taunting you with riddles and threats that you must silence with your own voice. The game’s real‑time SMS and call feature adds a layer of terror: a sudden notification from a “trusted” number, a ringtone that pors, and a voice that sounds like a loved one, but with a sinister undertone. You can choose to ignore it or engage—each decision could either usher you closer to salvation or deeper into despair.

What sets Spiritus Sancti apart is its live interaction with the developer. A player can trigger a “Summon the Developer” command, and within moments, the dev’s live stream appears in your game window. It’s a meta‑layer of horror: the creator of the nightmare enters the nightmare itself, offering guidance or, more chillingly, a sinister twist. The feature feels like a cursed blessing—an opportunity to learn the secrets of the demon’s origins or a temptation to invite a worse fate.

Overlaying this chilling narrative is a surprisingly touching subplot: a small, scruffy dog that appears at random moments, wagging its tail and waiting for a command. The dog responds to your voice, and its loyalty provides a brief, almost tender respite in a world otherwise dominated by dread. Yet even this canine companion’s presence can become a source of terror, as the dog sometimes acts oddly, leading you to a hidden corner or an ominous revelation.

Spiritus Sancti isn’t just a horror game; it’s an experiment in fear, faith, and human interaction with technology. It forces you to confront the question: can the human voice, the most intimate and personal tool we possess, be wielded against the most terrifying forces? It also asks whether the line between the digital world and our reality is as solid as we think. When the game is released on Steam, the demo invites you to test your vocal prowess, to see if you can survive the night, and to experience a story about loss, denial, and regret that feels as real as the tremors in your own chest.

If you’re a gamer who thrives on psychological tension, voice‑interactive gameplay, and a narrative that refuses to let you go back to the safety of a normal console, Spiritus Sancti offers an unforgettable experience. It’s a horror that not only scares you but also demands that you become the very thing you’re fighting. Will you let the mic be your sword, or will the darkness silence you before you can speak?

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ADNAPLAYS | ‘1666: Amsterdam’ Enters Early Access Later This Month With New Gameplay Trailer



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‘1666: Amsterdam’ Enters Early Access Later This Month With New Gameplay Trailer

‘1666: Amsterdam’ Enters Early Access Later This Month With New Gameplay Trailer

Panache Digital Games has officially confirmed that its upcoming action-adventure game, 1666: Amsterdam , will launch into Early Access on Steam and the Epic Games Store on August 25. It is being developed by the studio of Patrice Désilets, the creator and former creative director behind Assassin’s Creed . 1666: Amsterdam is a 3rd person dark, story-driven, action-adventure title where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. The upcoming game was finally revealed to fans during the recent Summer Game Fest with a brand-new trailer, following

Panache Digital Games has officially confirmed that its upcoming action-adventure game, 1666: Amsterdam , will launch into Early Access on Steam and the Epic Games Store on August 25. It is being developed by the studio of Patrice Désilets, the creator and former creative director behind Assassin’s Creed . 1666: Amsterdam is a 3rd person dark, story-driven, action-adventure title where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. The upcoming game was finally revealed to fans during the recent Summer Game Fest with a brand-new trailer, following a long period without any news about the title. The developers also released a playable prologue on the same day. Now, the team has confirmed that the game will enter Early Access later this month . The Early Access version will be available for $29.99. The Early Access launch will give players their first extended look at the game’s world, story, combat, and supernatural gameplay mechanics. It will include the first part of the campaign, which is expected to take approximately 15 hours to complete. The team plans to keep the title in Early Access for at least a year, with multiple major updates adding new content at regular intervals. Alongside the Early Access announcement, the developers have released a new trailer showcasing the game’s combat, day-and-night cycle, Noa’s abilities, and much more. Players can watch the trailer below and wishlist 1666: Amsterdam on Steam .  [Source] The post ‘1666: Amsterdam’ Enters Early Access Later This Month With New Gameplay Trailer appeared first on Rely on Horror .

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ADNAPLAYS | Alan Wake 2 Crosses 3 Million Sales as Control Resonant Surpasses 1.5 Million Wishlists



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Alan Wake 2 Crosses 3 Million Sales as Control Resonant Surpasses 1.5 Million Wishlists

Alan Wake 2 Crosses 3 Million Sales as Control Resonant Surpasses 1.5 Million Wishlists

Alan Wake 2 came out nearly three years ago and quickly became Remedy’s fastest-selling game . While the title sold its first million units soon after launch, Remedy confirmed last February that they had recouped the game’s development and marketing costs after selling over 2 million units. Now, Remedy has another great milestone to share with fans. Despite Alan Wake 2 being released nearly three years ago, the title continues to impress new players, as it has now crossed the 3 million sales mark. Remedy Entertainment confirmed the milestone during its recent half-year financial report coverin

Alan Wake 2 came out nearly three years ago and quickly became Remedy’s fastest-selling game . While the title sold its first million units soon after launch, Remedy confirmed last February that they had recouped the game’s development and marketing costs after selling over 2 million units. Now, Remedy has another great milestone to share with fans. Despite Alan Wake 2 being released nearly three years ago, the title continues to impress new players, as it has now crossed the 3 million sales mark. Remedy Entertainment confirmed the milestone during its recent half-year financial report covering January to June , revealing that Alan Wake 2 has sold over 3 million units. The developers further noted that they are happy with the title’s sales, as it is selling at the expected pace they had in mind. In addition to Alan Wake 2 ‘s sales, Remedy’s latest report also confirms that Control Resonant has already surpassed 1.5 million wishlists. The title is just over a month away from launch , and it seems that many players are already anticipating its release. The team reassures fans that its top priority is to ship an outstanding game and live up to their expectations. It remains to be seen how Control Resonant will perform at launch, but we won’t have to wait long, as it officially comes out on September 24 and will be available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. [ Source ] The post Alan Wake 2 Crosses 3 Million Sales as Control Resonant Surpasses 1.5 Million Wishlists appeared first on Rely on Horror .

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ADNAPLAYS | The Sinking City 2 Releases New Narrated Game Overview Trailer



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The Sinking City 2 Releases New Narrated Game Overview Trailer

The Sinking City 2 Releases New Narrated Game Overview Trailer

Today, Frogwares released a new game overview trailer for The Sinking City 2 , its upcoming Lovecraftian survival horror game launching on August 18, 2026, for PC, PS5, and Xbox Series X|S. The new trailer offers a narrated tour through the world of The Sinking City 2 , introducing its dark Lovecraftian setting and the horrors lurking beneath the surface. Step into Arkham, a flooded and decaying city now overrun by monsters, and discover the story of Calvin and Faye, as well as the reasons driving Calvin to remain in a place everyone else has abandoned. Along the way, the trailer dives into th

Today, Frogwares released a new game overview trailer for The Sinking City 2 , its upcoming Lovecraftian survival horror game launching on August 18, 2026, for PC, PS5, and Xbox Series X|S. The new trailer offers a narrated tour through the world of The Sinking City 2 , introducing its dark Lovecraftian setting and the horrors lurking beneath the surface. Step into Arkham, a flooded and decaying city now overrun by monsters, and discover the story of Calvin and Faye, as well as the reasons driving Calvin to remain in a place everyone else has abandoned. Along the way, the trailer dives into the game’s core gameplay, showing how tense survival horror and investigation come together as players explore Arkham, uncover its mysteries, and fight to stay alive. A deeper look at combat is also highlighted, with an understanding that resources are scarce and ammo is precious. Meet the Voices of Arkham At the heart of The Sinking City 2 are two characters whose stories are deeply intertwined with Arkham and its growing nightmare. Bringing them to life are Andrew Wheildon-Dennis and Gemma Elizabeth Whelan, who lend their voices to Calvin Rafferty and Faye Bennett respectively. Andrew Wheildon-Dennis takes on the role of Calvin Rafferty, a man who finds himself drawn deeper into Arkham’s mysteries as the city descends further into chaos. His credits include Baldur’s Gate III , The Invincible , 007 First Light , Blue Prince , and Dragon’s Dogma III , among others. The gutsy and highly intelligent character of Faye Bennett is voiced by Gemma Elizabeth Whelan, best known for her role as Yara Greyjoy in Game of Thrones . Whelan has also brought her talents to major games, including Elden Ring , Mass Effect: Andromeda , and Warhammer 40,000: Dawn of War III . About The Sinking City 2 The Sinking City 2 is set in a Lovecraftian vision of 1920s America, in the infamous city of Arkham. A supernatural flood has driven out all but the most deranged residents, leaving decay and eldritch horrors that roam the streets. Step into the role of Calvin Rafferty, an occult adventurer whose cavalier actions have led to devastating consequences. After a dreaming ritual goes wrong, his girlfriend, Faye, is left trapped in a mysterious sleep. Now Calvin must navigate the drowned streets of a derelict city in a desperate attempt to bring her back. On his quest, he’ll come face-to-face with a plague of otherworldly creatures, the Slither, who possess and twist the dead into lethal, walking puppets. Game Features: Fight to Survive: Use an arsenal of 1920s-inspired weapons to fight against Eldritch abominations. Explore The Decaying City of Arkham: A world of rotting apartments, flooded markets, and abandoned hospitals that you’ll explore by foot and by boat. Find and Use What You Can: Scrounge for limited resources and balance a finite inventory as you decide what to bring and what to leave behind. Choose to Investigate Further: Explore your surroundings more deeply and solve optional cases and puzzles to uncover secrets, upgrades, and lore. A Twisted Lovecraftian Tale: Experience a captivating and morally gray story of personal loss, woven through the Lovecraftian mythos of occultism and incomprehensible creatures. The Sinking City 2 launches on August 18, 2026, for PC, PS5, and Xbox Series X|S. You can check out the new Game Overview Trailer below.  The post The Sinking City 2 Releases New Narrated Game Overview Trailer appeared first on Rely on Horror .

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ADNAPLAYS | Halloween: The Game Won’t Release in Australia Following Classification Denial



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Halloween: The Game Won’t Release in Australia Following Classification Denial

Halloween: The Game Won’t Release in Australia Following Classification Denial

Things were looking good for IllFonic’s upcoming survival horror game, Halloween: The Game . The team released a new trailer back in March and confirmed that physical pre-orders were going live ahead of its September launch. However, the developers have recently stated that the Australian Classification Board has refused classification for the title, meaning it won’t be released in either Australia or New Zealand. IllFonic announced the news on the game’s official X account when a fan asked why it was missing from the Australian PlayStation Store. The team replied that, despite “putting in eve

Things were looking good for IllFonic’s upcoming survival horror game, Halloween: The Game . The team released a new trailer back in March and confirmed that physical pre-orders were going live ahead of its September launch. However, the developers have recently stated that the Australian Classification Board has refused classification for the title, meaning it won’t be released in either Australia or New Zealand. IllFonic announced the news on the game’s official X account when a fan asked why it was missing from the Australian PlayStation Store. The team replied that, despite “putting in every effort,” the Classification Board has denied Halloween: The Game a rating. They also confirmed that the decision wasn’t because of the presence of the “iconic slasher” Michael Myers. Despite every effort on our part, the Australian Classifications Board has denied “Halloween: The Game” a rating. The denial was not based on the presence of the iconic slasher, Michael Myers, or the outstanding kills that can be performed in the game, but rather the presence of… — Halloween: The Game (@HalloweenTVG) August 9, 2026 The studio added that, because of the denied classification, it cannot sell the physical or digital version of Halloween: The Game in Australia and New Zealand, due to the presence of a “controlled substance.” Further reports have suggested that the substance in question is cannabis, which reportedly allows players controlling Michael Myers to gain an advantage in the game. The Australian Classification Board has a history of refusing classifications for games over the use of illicit drugs or violence, such as Disco Elysium: The Final Cut . However, it has yet to officially confirm the reason behind the denial in this case. The board’s public register has no announcement regarding Halloween: The Game at the time of writing . We’ll update this post once additional details come to light. [ Source ] The post Halloween: The Game Won’t Release in Australia Following Classification Denial appeared first on Rely on Horror .

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ADNAPLAYS | Subject 404 Demo Unleashed: PSX‑Style Psychological Horror Hits Steam



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Subject 404 Demo Unleashed: PSX‑Style Psychological Horror Hits Steam

Subject 404 Demo Unleashed: PSX‑Style Psychological Horror Hits Steam

Subject 404 drops a chilling demo that forces you to obey a silent panel under relentless pressure. In this PSX‑style psychological horror, timed micro‑games intertwine with a haunting narrative about control,╠ guilt, and the systems we unquestioningly follow. Grab the free Steam demo now and feel the dread before the full release in September 2026.

assembling a world of bleak corridors and flickering lights, you awaken alone in a facility where the only rule is to obey the panel. Every command you receive is a test, a micro‑game that feels like a breath: hit the correct button, press the right key, or stare at a flickering screen until the timer runs out. Failure or refusal brings the Executioner, a looming presence that stalks the halls and turns your misstep into a punishment that haunts you long after the game ends. The tension rises with each room, as simple tests morph into disturbing directives that probe the darkest corners of your psyche. The gameplay loop is relentless: obey, survive, and then face a new, more sinister challenge ઓછ. This loop is not just a test of reflexes but a commentary on how we obey systems, our routines, and the guilt that follows when we falter.

Subject 404’s atmosphere is a masterclass in psychological horror, drawing inspiration from classics like Silent Hill and Resident Evil 4 while adding its own bleak twist. The setting—an unnamed, sterile facility—feels eerily familiar, yet every corridor and room is riddled with subtle details that hint at a deeper narrative: a story about control, guilt, and the systems people follow without questioning. The cinematic presentation amplifies the dread, with unsettling ambient sounds, sudden flickers, and a soundtrack that leans into low, resonant tones that throb in your chest. The game’s aesthetic is deliberately low‑poly, a nod to early PSX graphics, but the design is refined and atmospheric, making every shadow feel alive.

The demo, available for free on Steam, runs for roughly.PR 20–50 minutes—enough to taste the core mechanics, feel the oppressive atmosphere, and get a glimpse of the full story. Theanyika full release is slated for late September or early October 2026, giving players a month of anticipation to build. In the meantime, the game will be showcased at Steam Next Fest in June 2026, where early players can test more of the content and get a deeper dive into the psychological layers.

If you crave a horror experience that’s not just about jump‑scares but about the mental toll of obedience, Subject 404 is sure to leave you breathless. The micro‑games are quick, but the psychological impact lingers, leaving you to question whether the panel’s orders are truly the commands of your will or the commands of a darker, unseen force. Grab the demo now, test your limits, and prepare for a story that will stay with you long after you turn off the screen.

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ADNAPLAYS | INURE – Public Demo for First-person Cosmic Survival Horror Game Goes Live



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INURE – Public Demo for First-person Cosmic Survival Horror Game Goes Live

INURE – Public Demo for First-person Cosmic Survival Horror Game Goes Live

INURE is an upcoming indie first-person cosmic survival horror game by solo developer KoolKat , based in Damascus. In the game, Detective Marc Whitecloud is investigating the unexplained disappearance of twenty-eight people when an unexpected lead pulls him into the Dreamlands-a hostile, dreamlike space where the rules of reality no longer hold. Players must investigate surreal environments, physically manipulate the world, manage limited inventory space, craft supplies, and decide when to use scarce ammunition. SURVIVE THE DESCENT Explore a handcrafted horror experience where beauty and dread

INURE is an upcoming indie first-person cosmic survival horror game by solo developer KoolKat , based in Damascus. In the game, Detective Marc Whitecloud is investigating the unexplained disappearance of twenty-eight people when an unexpected lead pulls him into the Dreamlands-a hostile, dreamlike space where the rules of reality no longer hold. Players must investigate surreal environments, physically manipulate the world, manage limited inventory space, craft supplies, and decide when to use scarce ammunition. SURVIVE THE DESCENT Explore a handcrafted horror experience where beauty and dread exist side by side. Search for clues and push deeper into a world that can be breathtaking one moment and deeply wrong the next. TOUCH THE WORLD Interact with the environment through a physics-driven system that makes the world feel tangible. Lift, drag, inspect, and manipulate objects by hand. Ease doors open, move obstacles, and use nearby objects to interrupt threats, buy space, and stay in control of the fight. MANAGE EVERY SLOT Space is limited, so every item matters. Keep your inventory under control, ration healing and supplies, and craft useful consumables from the resources you find. FIGHT WHEN YOU MUST Find weapons and ammunition to defend yourself, but survival is never guaranteed by firepower alone. Every shot matters, and not every threat is meant to be faced head-on. Features: Surreal Dreamlands setting Physics-based environmental interaction Limited-slot survival-horror inventory Consumable crafting, scarce ammo, and healing supplies A focused, handcrafted 2–3 hour campaign There is currently no release date for the game. However, you can try out a demo, wishlist INURE on Steam , and check out the official trailer below.  The post INURE – Public Demo for First-person Cosmic Survival Horror Game Goes Live appeared first on Rely on Horror .

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ADNAPLAYS | ‘Nightmare Shift’ Brings Motel Horror to PS5 on August 13



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‘Nightmare Shift’ Brings Motel Horror to PS5 on August 13

‘Nightmare Shift’ Brings Motel Horror to PS5 on August 13

Nightmare Shift, a psychological horror game developed by independent studio Binary Lunar from Syria, is coming to PlayStation 5. Though the title was initially released on PC via Steam last year, the developers later launched the game on Xbox Series X|S on July 30, 2026. The studio has confirmed the title is coming to PS5 on August 13. The team shared an official video on YouTube announcing the game’s arrival on the platform, along with its $11.99 USD/EUR price tag. In Nightmare Shift, players follow Emma as she starts her first night shift as a receptionist at an isolated motel. What should

Nightmare Shift, a psychological horror game developed by independent studio Binary Lunar from Syria, is coming to PlayStation 5. Though the title was initially released on PC via Steam last year, the developers later launched the game on Xbox Series X|S on July 30, 2026. The studio has confirmed the title is coming to PS5 on August 13. The team shared an official video on YouTube announcing the game’s arrival on the platform, along with its $11.99 USD/EUR price tag. In Nightmare Shift, players follow Emma as she starts her first night shift as a receptionist at an isolated motel. What should have been a normal night at work quickly turns into a psychological nightmare as strange guests arrive and disturbing events begin to unfold. Players will also experience multiple endings based on the choices they make throughout the game. Alongside its psychological horror elements, Nightmare Shift offers the following key features: Face nightmares and madness Carry out routine duties at home and the motel Deal with unsettling guests Solve mysterious puzzles Experience multiple endings The title has received a positive response from players, currently holding a “Mostly Positive” rating on Steam at the time of writing. Before the arrival of the PS5 port, you can watch the official trailer below and wishlist Nightmare Shift on the PlayStation Store ahead of its August 13 launch.  [ Source ] The post ‘Nightmare Shift’ Brings Motel Horror to PS5 on August 13 appeared first on Rely on Horror .

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ADNAPLAYS | Alien: Isolation 2 Confirms Demo, Leaves Release Date in the Shadows



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Alien: Isolation 2 Confirms Demo, Leaves Release Date in the Shadows

Alien: Isolation 2 Confirms Demo, Leaves Release Date in the Shadows

Creative Assembly has revealed the first trailer for Alien: Isolation 2 and confirmed a playable demo at Gamescom 2026, but the long‑awaited release date remains shrouded. Fans will still catch a live panel at FrightFest on Aug 30, yet the studio insists the date will not be announced until the game’s confidence level is secure. While disappointed, this cautious approach could prevent a rushed launch and keep the franchise’s reputation intact.

Standing in the dim hallway of the abandoned facility, the echo of your own breathing is the only sound that keeps you from spiraling into panic. Tic‑tic of a distant alarm, the flicker of emergency lights, and a single, desperate scream echo through the corridors—this is the visceral promise of Alien: Isolation 2. The first trailer that finally broke the silence is a masterclass in atmosphere, a slow‑burning dread that lingers long after the screen fades to black tungsten. Yet, while the image of a survivor clutching a trembling flashlight has already set the internet ablaze, the developers at Creative Assembly have made one chilling decision: no release date will be announced until the studio feels confident it has perfected the terror. Fans who have been waiting for a simple number to pin their calendars on will hear the words at FrightFest on Saturday, 30 August, that the demo will be available but the date will remain locked in shadows. A live panel will answer the burning questions, but the studio’s hesitation is rooted in a fear of cutting corners. In a series of behind‑the‑scenes interviews, the team admitted that releasing a half‑finished horror could damage the franchise’s painstaking reputation. “We prefer to delay the announcement rather than risk a rushed, half‑cooked experience,” one insider told us. That decision may feel like a betrayal to a generation of fans who have never seen the game’s code in their hand, but it also means the end product could be a meticulously polished nightmare that will keep you awake for days. Meanwhile, the Gamescom 2026 demo promises a desperate, heart‑pounding taste of the full experience—a taste that will test your nerves and leave you craving more. Until then, keep your cursor ready to wish‑list on Steam, PS5, Xbox, and PC, and stay tuned for updates that might drop from the shadows. The mystery of the release date is a cruel twist that might just intensify the terror the game is built to deliver.

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ADNAPLAYS | Silent Hill 2 Remake Patch Fixes PSSR Issues, but Introduces New Problem



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Silent Hill 2 Remake Patch Fixes PSSR Issues, but Introduces New Problem

Silent Hill 2 Remake Patch Fixes PSSR Issues, but Introduces New Problem

The level of excellence achieved by the Silent Hill 2 Remake , almost matching the original game, was affected by the visual problems found on PS5. More specifically, the PS5 Pro version had problems with PSSR (PlayStation Spectral Super Resolution) upscaling, which caused shimmering on several surfaces. Time passed without any news about a fix for this issue, until now. Silent Hill 2 has received a new patch that fixes these problems, but it also brings another one with it: Bloober Team has unexpectedly released patch 1.007 for the remake. It doesn’t add any new story content, but it does inc

The level of excellence achieved by the Silent Hill 2 Remake , almost matching the original game, was affected by the visual problems found on PS5. More specifically, the PS5 Pro version had problems with PSSR (PlayStation Spectral Super Resolution) upscaling, which caused shimmering on several surfaces. Time passed without any news about a fix for this issue, until now. Silent Hill 2 has received a new patch that fixes these problems, but it also brings another one with it: Bloober Team has unexpectedly released patch 1.007 for the remake. It doesn’t add any new story content, but it does include several fixes, including: Improved some Lying Figure animations to prevent clipping when passing through windows Fixed potential crash related to missing DirectX libraries Additional fixes for the rotating cube in the Labyrinth Some minor AI fixes Considering the previous patch arrived two years ago, this update is certainly welcome. But how does it perform on Sony’s console? In Quality mode , it is all good news. The shimmering problems are gone, the game takes advantage of the new PSSR 2, and the visual quality looks impressive. Performance mode , however, is a different story. It looks better, but introduces a new problem: black crush, and it is very noticeable. This problem causes black tones to become so saturated that details in the shadows are lost. As you can see above, a large patch of black covers the vegetation and other areas, hiding many of the details. Bloober Team is aware of the issue, and said on Twitter that they are looking into potential solutions. As more info becomes available we’ll make sure to let you know here at Rely on Horror. [Source] The post Silent Hill 2 Remake Patch Fixes PSSR Issues, but Introduces New Problem appeared first on Rely on Horror .

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